Thursday, February 10, 2011

Final Print Requirements

Project Adjustments for Cohesion Among Prints

Fonts:
  •  18pt for smallest font
  •  25pt for main body text
  •  60pt for title (please use latinate words for your creature titles)
  • Please use colored Drop Cap (see example below)
  •  Use Roman Numerals for numbers (please vary the "figure..." numbers


Image Treatment:
  •  Filter: Photoshop>Filter>Artistic>Poster Edges (use at your discretion to achieve inky effect)
  • All yellow parchment as background (do not use Black version please)
  • Potentially use Blending modes with a parchment layer on top of main image to achieve 'ink on parchment' look

Keep Original Print Size:
  • 20"W x 15"T, 225 DPI
  • Prepare image to be 10% lighter than you think you want (for print darkening)
  • Bring PRINT READY PSD (Layers Intact) Files for Tuesday. I will provide print cards + Paper for your prints (paid by lab fees)

Examples:
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Drop Cap



INKY (Poster Edges)

Tuesday, February 8, 2011

Project 1 Format: Font, size, details

For the first project, we will be printing out large format images that mimic the pages of an antique book of scientific illustrations. A starting template and font that I would like you all to use can be found below. Please try your best to stick with the same style as the below file. That way, there will be solid continuity between your images.

http://pages.uoregon.edu/park/471/P1_Format.zip

As far as size goes, please aim to render for a 20" Wide x 15" Tall print.
Everyone should stick with these dimension and render out an image at: 4500px x 3375px. That is 20"x15" @ 225dpi.

For THURSDAY's Critique, you ONLY NEED a screen resolution version (~1280px x 950px). We will have a critique based off of digitally projected work.

You will have the weekend to make changes based off of critique feedback, then come to class on TUESDAY of next week with the full print-ready file (of the above dimensions). I will provide paper and printing costs based off of your lab fees.

If you have questions, let me know.
-JOHN

Tuesday, January 25, 2011

A little fractal video with displacement and normal mapping

Surface detail from subBlue on Vimeo.

Sea Creatures

SEA CREATURES:
Here are some useful links to artists and compendiums that dealt with early sea creatures and zoology:

Ernst Haeckel (Google Images large)

Conrad Gesner (Google Images)
Albertus Seba (Google Images)
Jan Wierix (Google Images)

Marcus Bloch (Fish Prints - modern)
Lamarck Engravings (website)

Collection of links (HERE)

Monday, January 3, 2011

Winter 2011 3D Syllabus







Course Syllabus can be found HERE (ARTD 471, University of Oregon, Dept. of Art)






Student Work can be found HERE

Blender's Main Website is BLENDER.ORG

Tuesday, November 23, 2010

Two Useful Character Modeling Tutorials

TECHNICAL CHARACTER MODELING TUTORIALS:
Joan of Arc Character Model - created in 3D studio max, but still the process is universal in any 3D program:
http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.php

-----------------------
Modeling a Human Head (from scratch in Blender - covers thinking about Edge Flow):
http://www.blendercookie.com/2009/01/09/modeling-a-human-head-series-part-1/ 

Thursday, October 21, 2010

Project 1 Guidelines


ARTD 471 | Fall 2010
PROJECT 1 GUIDELINES
“Augmenting the Absence”

Title: Augmenting the Absence

Project Overview: Instead of taking the usual tack of manipulating 3D Imaging to show an augmentation of reality (super heroes, special effects, fantasy landscapes, etc), the first project will be about revealing the ABSENCE of something real.  Allow your attentive gaze to fall upon a conceptually intriguing issue and use the 3D visualization toolset to reveal either the underpinnings of the issue or the vulnerability of the said issue when a key element is missing.

It is suggested that you choose one of the following themes to tackle:
·      Power Figures
·      Larger organizations (corporations, universities, political machines)
·      Embodied Energy
·      Food item – (biology, politics, chemistry, anatomy)

Why this approach? The purpose of the first project is get you as creators to use this powerful tool of 3D imaging in new and unexpected ways. Creation instead of emulation is the name of the idea – especially allow the IDEA to supersede the product.  Let metaphor play a role in this project instead of falling back on the easier diagrammatic and literal approach to 3D.

Images/artworks/references will be shown in class.