Tuesday, January 25, 2011

Sea Creatures

SEA CREATURES:
Here are some useful links to artists and compendiums that dealt with early sea creatures and zoology:

Ernst Haeckel (Google Images large)

Conrad Gesner (Google Images)
Albertus Seba (Google Images)
Jan Wierix (Google Images)

Marcus Bloch (Fish Prints - modern)
Lamarck Engravings (website)

Collection of links (HERE)

Monday, January 3, 2011

Winter 2011 3D Syllabus







Course Syllabus can be found HERE (ARTD 471, University of Oregon, Dept. of Art)






Student Work can be found HERE

Blender's Main Website is BLENDER.ORG

Tuesday, November 23, 2010

Two Useful Character Modeling Tutorials

TECHNICAL CHARACTER MODELING TUTORIALS:
Joan of Arc Character Model - created in 3D studio max, but still the process is universal in any 3D program:
http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.php

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Modeling a Human Head (from scratch in Blender - covers thinking about Edge Flow):
http://www.blendercookie.com/2009/01/09/modeling-a-human-head-series-part-1/ 

Thursday, October 21, 2010

Project 1 Guidelines


ARTD 471 | Fall 2010
PROJECT 1 GUIDELINES
“Augmenting the Absence”

Title: Augmenting the Absence

Project Overview: Instead of taking the usual tack of manipulating 3D Imaging to show an augmentation of reality (super heroes, special effects, fantasy landscapes, etc), the first project will be about revealing the ABSENCE of something real.  Allow your attentive gaze to fall upon a conceptually intriguing issue and use the 3D visualization toolset to reveal either the underpinnings of the issue or the vulnerability of the said issue when a key element is missing.

It is suggested that you choose one of the following themes to tackle:
·      Power Figures
·      Larger organizations (corporations, universities, political machines)
·      Embodied Energy
·      Food item – (biology, politics, chemistry, anatomy)

Why this approach? The purpose of the first project is get you as creators to use this powerful tool of 3D imaging in new and unexpected ways. Creation instead of emulation is the name of the idea – especially allow the IDEA to supersede the product.  Let metaphor play a role in this project instead of falling back on the easier diagrammatic and literal approach to 3D.

Images/artworks/references will be shown in class.

Thursday, September 30, 2010

Getting Started (Blender 2.5 Primer)

Here is a good starting point for getting comfortable with the Blender 2.5 Interface:
http://www.katsbits.com/tutorials/blender/blender-basics-2.5-modeling-mesh-editing.php

Blender 2.5 - KEYBOARD MAP

Keyboard Shortcuts for 2.5

PDF VERSION HERE
 
SVG VERSION HERE

'Sintel' Short Film is Released!



The guys working hard on Project Durian have released the film. While not all the links to the other endless resources are up and running, you can still watch the entire thing on youtube.

Also be sure to visit the official site to see how the project directly benefits each one of us.