3D Computer Imaging and 3D Animation are offered at the University of Oregon through the Digital Arts program in the Art Department. The class uses Blender 3D, an opensource 3D package.
Monday, January 3, 2011
Winter 2011 3D Syllabus
Course Syllabus can be found HERE (ARTD 471, University of Oregon, Dept. of Art)
Student Work can be found HERE
Blender's Main Website is BLENDER.ORG
Tuesday, November 23, 2010
Two Useful Character Modeling Tutorials
TECHNICAL CHARACTER MODELING TUTORIALS:
Joan of Arc Character Model - created in 3D studio max, but still the process is universal in any 3D program:
http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.php
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Modeling a Human Head (from scratch in Blender - covers thinking about Edge Flow):
http://www.blendercookie.com/2009/01/09/modeling-a-human-head-series-part-1/
Joan of Arc Character Model - created in 3D studio max, but still the process is universal in any 3D program:
http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.php
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Modeling a Human Head (from scratch in Blender - covers thinking about Edge Flow):
http://www.blendercookie.com/2009/01/09/modeling-a-human-head-series-part-1/
Thursday, October 21, 2010
Project 1 Guidelines
ARTD 471 | Fall 2010
PROJECT 1 GUIDELINES
“Augmenting the Absence”
“Augmenting the Absence”
Title: Augmenting the Absence
Project Overview: Instead of taking the usual tack of manipulating 3D Imaging to show an augmentation of reality (super heroes, special effects, fantasy landscapes, etc), the first project will be about revealing the ABSENCE of something real. Allow your attentive gaze to fall upon a conceptually intriguing issue and use the 3D visualization toolset to reveal either the underpinnings of the issue or the vulnerability of the said issue when a key element is missing.
It is suggested that you choose one of the following themes to tackle:
· Power Figures
· Larger organizations (corporations, universities, political machines)
· Embodied Energy
· Food item – (biology, politics, chemistry, anatomy)
Why this approach? The purpose of the first project is get you as creators to use this powerful tool of 3D imaging in new and unexpected ways. Creation instead of emulation is the name of the idea – especially allow the IDEA to supersede the product. Let metaphor play a role in this project instead of falling back on the easier diagrammatic and literal approach to 3D.
Images/artworks/references will be shown in class.
Thursday, September 30, 2010
Getting Started (Blender 2.5 Primer)
Here is a good starting point for getting comfortable with the Blender 2.5 Interface:
http://www.katsbits.com/tutorials/blender/blender-basics-2.5-modeling-mesh-editing.php
http://www.katsbits.com/tutorials/blender/blender-basics-2.5-modeling-mesh-editing.php
'Sintel' Short Film is Released!


The guys working hard on Project Durian have released the film. While not all the links to the other endless resources are up and running, you can still watch the entire thing on youtube.
Also be sure to visit the official site to see how the project directly benefits each one of us.
Wednesday, August 18, 2010
New Cheat Sheet (v 2.49)
As asked for...here is a Blender Cheat Sheet for version 2.49x
This is a work in progress, so if you find any errors please notify me. Thanks and enjoy!
-John Park
(click on image to ZOOM IN)

PDF VERSION HERE
This is a work in progress, so if you find any errors please notify me. Thanks and enjoy!
-John Park
(click on image to ZOOM IN)

PDF VERSION HERE
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