3D Computer Imaging and 3D Animation are offered at the University of Oregon through the Digital Arts program in the Art Department. The class uses Blender 3D, an opensource 3D package.
Monday, March 9, 2015
Wednesday, February 18, 2015
3D Compositing / ShadowCatcher / ShadowsOnly in CYCLES
Want to know how to composite 3D Objects over a Photograph/Video?
This Cycles Compositing nodes setup gives you a good amount of control over the 3D, shadow layer and backdrop of your scene.
Download the HIGH RESOLUTION version of this visual explanation.
To download the Blender File (used v 2.73a)
Written description of what's happening:
This blender nodes setup used Render Layers to achieve a good amount of control over the 3D layer and shadows as they fall onto a photograph.
1) Moved the ground plane to layer 2 (M key). Moved camera and light to be on layers 1 AND 2 (M key, shift click on multiple layers).
2) Created new render layers, one for 3D layer (Monkeys), one for the Shadows (ShadowLayer) and the Ground Plane without the shadows (Plate). The trick here is to use the 'exclude' button for layer 1 for this to work well.
3) In the nodes setup, we have a different 'Render Layer' node per layer, plus a fourth 'Image' node for the background image.
4) The real trick here is the use of the Mix Node set to subtract. This will remove the shadow from the groundplane. The 'Invert' node then flips the alpha of that setup andshows only the shadows without the rest of the ground plane.
5) All layers are then sandwiched to create a final composite. Note that filtering each layer is fully allows (RGB Curves for example allows you to change curves of each layer individually). Blur or other options work well.
If all else fails, watch this YouTube video: https://www.youtube.com/watch?v=k7gKzgvFiGM
Wednesday, January 28, 2015
Character Modeling using Mirror Modifier and Sketches
Blender Character Mirror Modeling from John park on Vimeo.
Also See:
https://www.youtube.com/watch?v=0QT1GNMevfc
http://cgcookie.com/blender/cgc-courses/introduction-to-character-modeling-in-blender/
Thursday, January 15, 2015
Bananas
After teaching a week 2 tutorial on modeling and texture wrapping a 3D banana...for the last five years, I think it's time for a change. Any suggestions on a shape that is easy to model and would be fun to texturize?
Thursday, November 13, 2014
Sculpting - Dynamic Topology
Review of Dynamic Topology Options:
http://cgcookie.com/blender/2013/04/29/intro-dynamic-topology-sculpting-blender/
Please Do one or more of the following tutorials as a way to practice sculpting. Please upload a render to your blog before Tuesday Week 8.
Wooden Tribal Totem:
https://cgcookie.com/blender/2014/07/17/sculpting-tribal-totem/
Sculpting Human Arm:
http://cgcookie.com/sculpt/cgc-courses/sculpting-human-arm-blender/
Monster Modeling:
https://www.youtube.com/watch?v=noi14WV-tY0
(More ambitious):
Sculpting + Retopology:
https://www.youtube.com/watch?v=hoaPM1C1vAE
http://cgcookie.com/blender/2013/04/29/intro-dynamic-topology-sculpting-blender/
Please Do one or more of the following tutorials as a way to practice sculpting. Please upload a render to your blog before Tuesday Week 8.
Wooden Tribal Totem:
https://cgcookie.com/blender/2014/07/17/sculpting-tribal-totem/
Sculpting Human Arm:
http://cgcookie.com/sculpt/cgc-courses/sculpting-human-arm-blender/
Monster Modeling:
https://www.youtube.com/watch?v=noi14WV-tY0
(More ambitious):
Sculpting + Retopology:
https://www.youtube.com/watch?v=hoaPM1C1vAE
Tuesday, November 4, 2014
Tuesday, October 28, 2014
Thursday, October 9, 2014
Wednesday, April 16, 2014
After Effects Keyboard Cheat Sheet
Monday, March 17, 2014
Results from 'Revealing the Underbelly' Final Project
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| Erica Heagerty's Photosynthesis Explained |
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| Jessica Chen's Teahouse |
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| Amanda Toporek's Models of Psychiatry |
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| Abraham Almahmoud's NSA Invasion |
These are just some of the many excellent projects from the Winter 2014 3D Imaging Course here at the University of Oregon. Congratulations to all the students!
-John Park
March 15, 2014
March 15, 2014
Monday, February 3, 2014
Monday, January 13, 2014
Monday, January 6, 2014
Wednesday, December 11, 2013
Thursday, November 21, 2013
Thursday, November 15, 2012
Animation Links
For those of you wanting to delve deeper into Animating in Blender:
BASIC INTRO:
http://cgcookie.com/blender/2010/08/31/blender-intro-to-animation/
DIRECTORY of CG Cookie Animation Tutorials:
http://cgcookie.com/blender/category/tutorials/animation/
Walk Cycle:
http://www.youtube.com/watch?v=LTRHmzJJlDE
Large Collection:
http://www.youtube.com/user/cgboorman
BASIC INTRO:
http://cgcookie.com/blender/2010/08/31/blender-intro-to-animation/
DIRECTORY of CG Cookie Animation Tutorials:
http://cgcookie.com/blender/category/tutorials/animation/
Walk Cycle:
http://www.youtube.com/watch?v=LTRHmzJJlDE
Large Collection:
http://www.youtube.com/user/cgboorman
Friday, June 1, 2012
SuRender: USABLE MAP
Above is the usable map for the space. You should save this full size version (1024x768 pixels) and use as a background spatial reference image in Blender and/or After Effects. I repeat, USE THIS ABOVE MAP as the sole reference for building your scenes.
This may be more for a reference, but above is what the exact rectangle of projected light looks like hitting the space. Probably best not to use this as a map, but interesting to see.
And above is the color map projected onto the physical space. This may help you see what faces have been colored.
In case you aren't able to get the full scale images at 1024x768, here they are ZIPPED up:
http://pages.uoregon.edu/park/472/fountain/fountainReference.zip
http://pages.uoregon.edu/park/472/fountain/fountainReference.zip
Email me if you have questions.
SuRender: Test Projection Perspective View
Here is a test projection of colors mapped onto the most usable faces. Note that this photo is taken from the ground floor (DO NOT USE THIS IMAGE AS A MAP).
SuRender: Projection Mapping Specs
For the upcoming projection mapping show at the Cascades Fountain, it is important that we all follow these video specs:
Dimensions: 1024x768 (or if you need to scale down, 800x600 pixels)
Pixel Aspect Ratio: SQUARE
FrameRate: 24.0 (I suggest 24.0, but if you want to do 29.97 or 30.0, should be OK)
Video Codec: Quicktime H.264 or MPEG4, keyframe every frame, 'Limit Data Rate' to ~12,000 kb/s
Please make sure that your final video is under 1.5GB.
Dimensions: 1024x768 (or if you need to scale down, 800x600 pixels)
Pixel Aspect Ratio: SQUARE
FrameRate: 24.0 (I suggest 24.0, but if you want to do 29.97 or 30.0, should be OK)
Video Codec: Quicktime H.264 or MPEG4, keyframe every frame, 'Limit Data Rate' to ~12,000 kb/s
Please make sure that your final video is under 1.5GB.
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